﻿---@class Bones2D.UIFrame : UnityEngine.UI.MaskableGraphic
---@field public atlasText UnityEngine.TextAsset
---@field public mainTexture UnityEngine.Texture
---@field public texture UnityEngine.Texture
---@field public brightness System.Single
---@field public frame Bones2D.TextureFrame
---@field public isCreatedMesh System.Boolean
local m = {}
function m:Rebuild() end
function m:CreateQuad() end
function m:UpdateAll() end
function m:UpdateFrame() end
function m:UpdateUV() end
function m:UpdateVertex() end
function m:UpdateVertexColor() end
return m
